Wednesday 22 February 2012

Small video walkthrough

This video is a un-narrated walk-through of flash, this just shows the simple UI of flash and how my animation is formed within flash itself

Tuesday 7 February 2012

Final Designs

These two images i have created in photoshop will be the front and back of the game cover. These covers have a similar theme in the sense of the pose and the use of lighting to show a character's alignment. There is also a uniform text section giving a hint to the characters relation to each other.

These game covers will also double up as material for the digital distribution page for the game as they each have factors of a advert. I have also included a picture of how the spine will look, this includes the title and the slight colour of the bottom of the front of the cover to link it to the 'good side of the character' this is to enforce the idea of playing the side of the 'good' character (the protagonist)












The magazine advert to the side of this text is the final version of the advert, it has the new metal texture and also includes the steam page offer as well as the age rating.







This is the final live action tv advert, the link between the two tv adverts is very apparent and clearly shown. The final product of this trailer fits in with my desires for the advert and also appeals to the target market's generic pleasures and their views to interesting adverts
This is the final animation tv advert, much like the live action advert the link is answered within this trailer to what the game actually is, it also appeals in the same ways as the live action trailer does to the audience, their views and their generic pleasures

Thursday 2 February 2012

Game Cover idea

The general idea for my game cover is to have 2 faces of 2 different game character on either side of the case. These covers(due to the game being a digital release) will also double up as the steam page advertisement banners. The Dark Knight trailers show the best example of what i want to achieve. The characters sharing a similar pose and theme but also the contrast between good and evil. This is what i want to use for my game cover ideas

The reason behind my choice is due to the target market's generic pleasures, the will understand the reference to the Dark Knight and understand the reasons and links between the characters shown.

There is a common convention of having themes run through advertising campaigns, even game related campaigns. The themes help to identify the products that relate to each other and also create a strong impression in the viewer's mind.

I'm meeting this convention within my products as i wish to create a theme between relating products, however due to the nature of the game cover and the steam page game covers the idea that the Dark Knight posters use i am translating to game covers